Tag: digital archaeology
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Archives are for the Gamers (and Everyone Else): Making Archives Available for All

This past Christmas, my dad gifted us an Atari 2600 from about 1982. Originally launched as the Video Computer System (VCS) in 1977, this compact console would eventually be renamed as the Atari 2600 in 1982, coinciding with the launch of the company’s new 5200 SuperSystem console (Lendino 2022). While we have no idea if
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The World Wide Reference Collection: Zooarchaeological Twitter and the Case for an International Zooarchaeology Database

The following text is an expanded version of a Twitter conference paper I presented back in 2018 (remember the world pre-pandemic?!) for the Computer Applications in Archaeology Twitter Conference. As such, it’s a bit out of date – however, I think some ideas from the paper are still worth considering, particularly as Open Access and
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Standing on the Shoulders of Animals: Applying Zooarchaeological Approaches to Data in Digital Archaeology

Note: This blog post is adapted from an orphaned journal paper I started writing back in 2017 – as such, some of it may be out of date, but I think the point still stands regarding the potential of adapting zooarchaeological approaches and attitudes to datasets within digital archaeologies. Zooarchaeology as a discipline has always
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Hey, is That a Great Auk in My Assassin’s Creed Game?! Reviving an Extinct Species in the Digital World

Okay, so a disclaimer: despite me being a so-called “video game enthusiast”, I have actually only played one out of the 12 games that make up the bulk of the Assassin’s Creed franchise. Yeah, I know, feel free to boo me. That said, I was surprised to find out that I actually have more of
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“Hypnospace Outlaw” and the Archaeological Internet Site

Note: This blog post will have slight spoilers for the recent video game Hypnospace Outlaw, which I highly suggest you play if you haven’t already done so! Last month, I played through Hypnospace Outlaw, a new video game in which the Player is basically the new moderator (called an “Enforcer”) of an early form of
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Preserving Play: Video Games as Digital Artefacts and the Status of Games Preservation

Archaeology and video games have been a hot topic in the past few years – not only is it a growing sub-discipline of its own (for more information, check out archaeogaming.com or the new Archaeogaming book that has come out of that website), but we also seem to talk about video games and archaeology a