Tag: Pop Culture
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Bones and All: A (Pre)History of Death & Display in “28 Years Later”

Please note that this blog post has some slight spoilers for Danny Boyle’s 2025 film 28 Years Later. Read ahead at your own risk! In the final act of 28 Years Later, the audience is introduced to Ralph Fiennes’ character Dr Ian Kelson, a former GP who is thought to have lost his mind in
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Mattie Lubchansky’s ‘Simplicity’ and Weaponising the Museum of the Future

The following blog post will contain spoilers for Mattie Lubchansky’s recent book Simplicity, which is out now and I highly recommend folks – especially those of you who work in the museum and anthropology fields – read it first! Simplicity (Lubchanksy, 2025) is not about museums. I mean, it kinda is – but it’s more
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Is Two Point Museum the Most Accurate Video Game Depiction of Museum Work?

Kinda! Okay, so real life museum work doesn’t usually involve collecting poltergeists and we don’t often have groups of clowns regularly visit (at least, not in my experience). Two Point Museum (Two Point Studios, 2025) is obviously full of charming bits of nonsense that have been found throughout the simulation video game franchise. And yet,
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Archives are for the Gamers (and Everyone Else): Making Archives Available for All

This past Christmas, my dad gifted us an Atari 2600 from about 1982. Originally launched as the Video Computer System (VCS) in 1977, this compact console would eventually be renamed as the Atari 2600 in 1982, coinciding with the launch of the company’s new 5200 SuperSystem console (Lendino 2022). While we have no idea if
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Why Do We Love (Plastic, Inaccurate) Skeletons So Much? A Halloween Investigation

This blog post is part of the first ever Real Archaeology festival! Myself, along with several other archaeology-focused content creators, have come together to celebrate real, factual (not pseudoscience!) archaeology over the next few days, with new content coming out on a variety of themes. To see the full schedule and learn more about the
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On Getting There: The (Im)patience of Archaeology and Heaven’s Vault

Please note that this blog post contains spoilers for the game “Heaven’s Vault”. As I wrote in a post almost a year (!!!) ago, I finished my second playthrough of Heaven’s Vault (Inkle Studios, 2021). And perhaps one of the things that struck me most on this replay was just how long the travel sequences
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Did They Finally Make an Archaeology Game? A Very Late (Archaeological) Review of Heaven’s Vault

Yes, okay this game came out in 2019, and I actually played it for the first time in 2021, but I didn’t actually write a review then, so I’m writing one now based on a recent playthrough. So, if you haven’t played it in the past four years since it was released, beware of spoilers
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No Margins, No Word Counts, No Masters! Experimenting With ‘Zines for Archaeological Outreach

The following text is an expanded version of a Twitter conference paper I presented in 2019 for the Public Archaeology Twitter Conference on ‘zine making as an alternative form of science communication for archaeology. Over the past two decades, archaeology has seen a shift towards “outside-the-box” thinking. From queer theory to archaeogaming, the discipline has

