Category: Archaeology
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On Getting There: The (Im)patience of Archaeology and Heaven’s Vault

Please note that this blog post contains spoilers for the game “Heaven’s Vault”. As I wrote in a post almost a year (!!!) ago, I finished my second playthrough of Heaven’s Vault (Inkle Studios, 2021). And perhaps one of the things that struck me most on this replay was just how long the travel sequences
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Alex Excavates a Toy Block: A Serious Tutorial in Archaeological Fieldwork

Hello everyone, and welcome to what may be the worst blog post I’ve ever posted on this website. So, last Christmas my wonderful and supportive family decided that what I truly deserved was to get mercilessly dunked on by gifting me the meanest thing you can gift an archaeologist (well, second meanest thing, I think
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Animals in Audio: Why Do a Zooarchaeology Podcast?

2023 marks the 5th anniversary of ArchaeoAnimals, a podcast I’ve been hosting alongside my friend and fellow archaeologist Simona Falanga on the Archaeology Podcast Network. Back in 2018, I was approached by the Archaeology Podcast Network after a recent guest appearance on the Women in Archaeology Podcast and asked if I would be interested in
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Did They Finally Make an Archaeology Game? A Very Late (Archaeological) Review of Heaven’s Vault

Yes, okay this game came out in 2019, and I actually played it for the first time in 2021, but I didn’t actually write a review then, so I’m writing one now based on a recent playthrough. So, if you haven’t played it in the past four years since it was released, beware of spoilers
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No Margins, No Word Counts, No Masters! Experimenting With ‘Zines for Archaeological Outreach

The following text is an expanded version of a Twitter conference paper I presented in 2019 for the Public Archaeology Twitter Conference on ‘zine making as an alternative form of science communication for archaeology. Over the past two decades, archaeology has seen a shift towards “outside-the-box” thinking. From queer theory to archaeogaming, the discipline has
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The Importance of the Little Town Museum in “I Am Dead”

This blog post will contain some slight spoilers for the game ‘I Am Dead’. As readers may remember, I absolutely loved the video game I Am Dead (Hollow Ponds, 2020) and wrote a previous blog post about how it was actually more of an archaeology game than players may actually realise. Perhaps one of my
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The World Wide Reference Collection: Zooarchaeological Twitter and the Case for an International Zooarchaeology Database

The following text is an expanded version of a Twitter conference paper I presented back in 2018 (remember the world pre-pandemic?!) for the Computer Applications in Archaeology Twitter Conference. As such, it’s a bit out of date – however, I think some ideas from the paper are still worth considering, particularly as Open Access and


