Tag: Pop Culture
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Side Quest: Archaeology!

Inaccurate portrayals of archaeology in other media has been discussed before – whether it’s fact checking the Indiana Jones franchise, reiterating that Lara Croft is indeed a Tomb Raider, or correcting someone for the 100th time that no, sorry, we don’t dig up dinosaurs…it can be exhausting! But unfortunately, it will always be necessary so
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Studies in Skyrim: Lessons in Typologies, from Dwarven Fortresses to Nord Ruins (Part II)
Today’s blog post is the second part of our discussion of archaeological typologies as seen in Skyrim. Last week we started off the conversation with an example of using typology to differentiate between ancient Nord and Dwemer ruins in Blackreach (you can read Part One here!). For today, we’ll be continuing this conversation by looking
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The Bog Unicorn: The Power of Preservation in Dragon Age (and in Real Life!)

Content Warning: Some images of preserved human remains are below. In the 2014 video game Dragon Age: Inquisition, you play as the Inquisitor who heads the latest Inquisition against an army of demons and heretics. As the leader of such a massive organisation, your character is able to get supplies and aid from all corners
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Werewolf? Therewolf! Lycanthropy in Skyrim (and Real Life!)

Content Warning: Photo of human remains included in this post. “Legends can take a life of their own, particularly when there are grains of truth, as here we have the very real threat of werewolves” – Lycanthropic Legends of Skyrim, Lentulus Invenitus In the world of Skyrim (Bethesda Game Studios 2011), werewolves (and other lyncanthropes
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Written in Stone: Standing Stones in Skyrim (and in Real Life!)

In Skyrim, one of the first game mechanics you’re introduced to after the initial tutorial quest is the Standing Stone. By using a Standing Stone, the player character gains bonuses to certain traits and/or extra abilities. However, a player character can only receive one “blessing” at a time – if another Standing Stone is chosen,
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Reinventing the “King” in Fallout: New Vegas

Recreating the past is a common thread in Fallout: New Vegas (Obsidian Entertainment 2008) – previously on the blog, we took a look at how the Legion, the main antagonistic force of the game, based their entire structure and aesthetics on the Roman Empire. This is the case of many of the Factions (or “tribes”, as
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On the Chopping Block: Decapitation in Archaeology

Content Warning: Photo of human remains included in this post. In Skyrim (Bioware 2011), capital punishment usually consists of a swift beheading – this is seen in the game’s opening, where you watch as a Stormcloak, deemed to be traitorous to the Empire, is beheaded by the Imperial army’s executioner. You luckily manage to escape
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Recreating Romans in Fallout: New Vegas

In Fallout: New Vegas (Obsidian Entertainment 2010), the post-apocalyptic world of Nevada has split up into various factions (sometimes referred to as “tribes” in-game) that are in a constant struggle to regain control of the land, specifically the New Vegas Strip. Arguably the major antagonistic faction (although your player character can choose to join forces
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There is Power in the Past: Sith Archaeology and Propaganda in Star Wars

Unsurprisingly for a fictional universe that takes place “a long time ago, in a galaxy far, far away”, there is a fair amount of representation for archaeology in the lore of Star Wars. This is especially true for the Expanded Universe (recently made uncanonical with Disney’s acquisition of the franchise, but still canonical in the