Tag: archaeogaming
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Studies in Skyrim: Lessons in Typologies, from Dwarven Fortresses to Nord Ruins (Part II)
Today’s blog post is the second part of our discussion of archaeological typologies as seen in Skyrim. Last week we started off the conversation with an example of using typology to differentiate between ancient Nord and Dwemer ruins in Blackreach (you can read Part One here!). For today, we’ll be continuing this conversation by looking
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Studies in Skyrim: Lessons in Typologies, from Dwarven Fortresses to Nord Ruins (Part I)
Today’s blog post is actually the first of a two-parter – there’s just too much to talk about in one post! The second part of this post will be published sometime next week…until then, enjoy reading about how (thanks again to YouTuber Camelworks for inspiring this post with his own Skyrim-based series, Curating Curious Curiosities). At
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The Bog Unicorn: The Power of Preservation in Dragon Age (and in Real Life!)

Content Warning: Some images of preserved human remains are below. In the 2014 video game Dragon Age: Inquisition, you play as the Inquisitor who heads the latest Inquisition against an army of demons and heretics. As the leader of such a massive organisation, your character is able to get supplies and aid from all corners
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Written in Stone: Standing Stones in Skyrim (and in Real Life!)

In Skyrim, one of the first game mechanics you’re introduced to after the initial tutorial quest is the Standing Stone. By using a Standing Stone, the player character gains bonuses to certain traits and/or extra abilities. However, a player character can only receive one “blessing” at a time – if another Standing Stone is chosen,
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Reinventing the “King” in Fallout: New Vegas

Recreating the past is a common thread in Fallout: New Vegas (Obsidian Entertainment 2008) – previously on the blog, we took a look at how the Legion, the main antagonistic force of the game, based their entire structure and aesthetics on the Roman Empire. This is the case of many of the Factions (or “tribes”, as
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On the Chopping Block: Decapitation in Archaeology

Content Warning: Photo of human remains included in this post. In Skyrim (Bioware 2011), capital punishment usually consists of a swift beheading – this is seen in the game’s opening, where you watch as a Stormcloak, deemed to be traitorous to the Empire, is beheaded by the Imperial army’s executioner. You luckily manage to escape
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Recreating Romans in Fallout: New Vegas

In Fallout: New Vegas (Obsidian Entertainment 2010), the post-apocalyptic world of Nevada has split up into various factions (sometimes referred to as “tribes” in-game) that are in a constant struggle to regain control of the land, specifically the New Vegas Strip. Arguably the major antagonistic faction (although your player character can choose to join forces