Curse-Breakers and Thieves: Looted Artefacts, the Antiquities Market, and…Harry Potter, too?

“Are you seeking a challenging career involving travel, adventure, and substantial, danger-related treasure bonuses? Then consider a position with Gringotts Wizarding Bank, who are currently recruiting Curse-Breakers for thrilling opportunities abroad.”

Harry Potter and the Order of the Phoenix, p. 606

In the Harry Potter franchise, Bill Weasley is a Curse-Breaker for Gringotts Wizarding Bank. He is based in Egypt, where his job consists of breaking curses placed upon ancient tombs and treasures, ultimately sending anything he successfully retrieves to Gringotts.

So…um…does this mean that part of the Wizarding World’s economy is based on looting?

Screenshot_2019-08-15 gringotts treasures - Google Search
Harry, Ron, and Hermione break into a Gringotts vault in Harry Potter and the Deathly Hallows

Unfortunately, we don’t learn much about the job itself beyond the fact that it’s an Indiana Jones-type treasure hunting profession that uses magic to circumvent any nasty curses or magical traps. We don’t even know what Gringotts does with the treasures obtained by Curse-Breakers, leading to many to believe that they are somehow incorporated into the bank’s circulation of gold into the economy, or that Gringotts simply enjoys collecting and guarding treasures of any kind.

There’s a theory that perhaps Curse-Breakers retrieve goblin-made treasures from ancient tombs and vaults – as explained by Bill Weasley in Harry Potter and the Deathly Hallows (2007), goblins view the creators of an object as the true owner of said object, not the purchaser, and that many goblins would prefer that goblin-made artefacts be returned to goblins once the wizard owner has died (p.517). So, with that perspective, Curse-Breakers aren’t looting, but repatriating items back to goblins. However, this is just speculation – goblins in the Harry Potter universe keep their secrets closely guarded, given the tense relations between goblin and human communities; in the same passage referenced above, for instance, Ron angrily mentions that goblins refuse to teach humans how they create their objects in response to Griphook’s anger at human wizards hoarding wand ownership and magic from goblins.

56b2312cdd0895396d8b4894-750-375
Harry enters his Gringotts vault for the first time in Harry Potter and the Philosopher’s Stone…that’s a LOT of gold!

It wouldn’t surprise me if looted objects was secretly a huge component of the Wizarding World’s economy, though…after all, in the real world, the illegal antiquities market is huge. Recently, Hobby Lobby was revealed to have spent over $200 million for looted artefacts from Iraq to display in the company’s president’s Museum of the Bible (Arraf 2018). Even online marketplaces like Amazon and eBay have found themselves advertising the sale of stolen artefacts (Medrano 2017). These items sell for enormous amounts of money, given the cultural and social prestige surrounding “authentic” ancient artefacts.

There’s some good news, however. Archaeologists are becoming more militant against not only the illicit antiquities market, but the selling of any and all antiquities on the open market. Why? Well, it’s become what some Blythe A. Bowman refers to as a “grey” market – even the “reputable” markets can find themselves selling looted artefacts that (Bowman 2008, Stevenson 2017). A very timely example can be seen with auction house Christie’s, which is currently being sued by Egypt after they had sold a bust of King Tutankhamen for $5 million – Egyptian officials believe that the bust was actually looted during the 1970’s and has had its origins falsified to pretend its a legal purchase (Cascone 2019).

Personally, I can’t put any trust in the idea of selling artefacts, regardless of the market being “reputable” or not. If we’re going to be serious about repatriation in archaeology, I’d argue that we can no longer continue the high profile sale of artefacts. It diminishes the cultural and heritage value of artefacts to a monetary one, which often inflates to the point that only Western countries made rich through imperialism and colonialism (amongst other acts of violence) can afford these items for their collections and museums. This continues the cycle of museum-sanctioned looting of items from their cultural origins, where artefacts are not only physically, but also financially inaccessible to their places of origin. It’s a continuation of colonialism, plain and simple.

Anyway, can someone ask J.K. Rowling if the Wizarding World economy is based off of looting, because I’m really starting to worry about the perceived morality and ethics of being part of the magical community…

References

Arraf, J. (2018) Hobby Lobby’s Illegal Antiquities Shed Light on a Lost, Looted Ancient City in Iraq. NPR. Retrieved from https://www.npr.org/2018/06/28/623537440/hobby-lobbys-illegal-antiquities-shed-light-on-a-lost-looted-ancient-city-in-ira?t=1565874644457.

Bowman, B.A. (2008) Transnational Crimes Against Culture: Looting at Archaeoloical Sites and the “Grey Market” in Antiquities. Journal of Contemporary Criminal Justice 24 (3). pp. 225-242.

Cascone, S. (2019) Egypt will Sue Christie’s over the $6 Million Sale of a King Tut Sculpture Officials Claim was Looted from a Temple. ArtNet News. Retrieved from https://news.artnet.com/art-world/egypt-christies-lawsuit-king-tut-sculpture-1595746.

Medrano, K. (2017) Are Amazon and eBay the New Black Market? Archaeologists Warn Against Ancient Artifacts Sold Online. Newsweek. Retrieved from https://www.newsweek.com/amazon-ebay-archaeology-black-market-looting-artifacts-704385.

Rowling, J.K. (2003) Harry Potter and the Order of the Phoenix. London: Bloomsbury Publishing.

Rowling, J.K. (2007) Harry Potter and the Deathly Hallows. London: Bloomsbury Publishing.

Stevenson, A. (2017) Why Archaeological Antiquities Should Not Be Sold on the Open Market, Full Stop. The Conversation. Retrieved from http://theconversation.com/why-archaeological-antiquities-should-not-be-sold-on-the-open-market-full-stop-54928.

Advertisements

“Hypnospace Outlaw” and the Archaeological Internet Site

Note: This blog post will have slight spoilers for the recent video game Hypnospace Outlaw, which I highly suggest you play if you haven’t already done so!

Last month, I played through Hypnospace Outlaw, a new video game in which the Player is basically the new moderator (called an “Enforcer”) of an early form of the Internet during the late 1990’s, known as “Hypnospace”. This was a community of early Internet users who utilised a technology known as the “Hypnoband” to traverse various pages and “hubs” on the Internet during their sleep. As an Enforcer, the Player scrolls through listed and unlisted (or hidden!) community pages, learning via contextual clues more about the individual members of the communities and their relations as played on via the Internet.

nrtvrr1zxynipljzuzqn
Just an example of the sort of 90’s, early Internet vibe that “Hypnospace Outlaw” delivers (Image Credit: Cecilia D’Anastasio, Kotaku)

In the last third of the game, the story jumps to the current year and the Player finds themselves part of a group of ex-users of the now-defunct Hypnospace who are attempting to archive it for posterity. And of course, this immediately sparks my interest as an archaeologist!

The concept of an “Internet archaeology” isn’t necessarily new, of course – one of the earliest considerations of such a framework was as early as 1997, when Quentin Jones wrote about the idea of “cyber-archaeology“. This theoretical framework viewed Internet communities as “virtual settlements”, where virtual interactions and activities are analysed as a sort of material record from which behaviours and relations can be interpreted from. With the rise in Internet archival systems, we’ve seen iterations of cyber-archaeology in practice – for example, there’s the Deleted City project which archives the now-defunct online community GeoCities after its closure in 2009 (Vijgen 2012). Today, a lot of what we would consider “Internet Archaeology” is part of the much wider field of “digital archaeology”; for an example related to GeoCities, Matt Law and Colleen Morgan (2014) have written about the sustainability of digital sites and how utilising previous archaeological websites that have since been long abandoned, we may be able to learn more about methods of archaeological outreach, ultimately applying the sorts of skills we learn and use in “traditional” archaeology towards the digital sphere. Similarly, Lorna Richardson has done much in digital/public archaeologies, particularly in studying the ways in which archaeology is both communicated and experienced in the Digital Age (Richardson 2013).

What I really like about Hypnospace Outlaw is how, whether or not it was intended, it really is a great example of an archaeology game. The mechanics of the game are basically those found in any detective game, but I’d argue that the method has much more in common with Jones’ concept of cyber-archaeology, particularly with the idea of an “Internet archaeological record” including textual interactions and conversations between users within the community.

I’d also argue the game creates tools that would actually be useful for an Internet-based excavation. The main tool used during the archival section of the game (see image below) is not unlike a Harris Matrix, which is used by archaeologists to show the sequencing of archaeological contexts from a single site. In fact, the tool allows for the Player to change between specific periods of time, allowing webpages to be seen not just as static objects but as constantly changing ones that are updating and changed by their users over time.

Although the HAP (Hypnospace Archival Project) tool is clearly created to allow for Players to see where they are missing content and allows them to 100% complete the game, I am really fascinated about this – and similar tools – as a means of actually participating in an “Internet excavation“, so to speak. The game also requires the Player to download certain programs to allow them access to hidden and secret pages, which again leads me to think – what kind of advances in coding and programming would be required for Internet archaeology? As we lose access to HTMLs and other sources of media and content, how do we attempt to navigate around that? When giant networks like Facebook and Twitter finally end, will we be able to archive all of that material? How will we maintain access to these digital/archaeological sites over time?

But, alas…I don’t know anything about coding or computers so don’t look at me!!

Screenshot_2019-06-30 Hypnospace Archival Project
The tool used for the Hypnospace Archival Project (Image Credit: Merchant3y3z, Hypnospace Outlaw Wiki)

References

Jones, Q. (1997) Virtual-Communities, Virtual Settlements, & Cyber-Archaeology: A Theoretical Outline. Journal of Computer-Mediated Communication 3(1).

Law, M. and Morgan, C. (2014) The Archaeology of Digital Abandonment: Online Sustainability and Archaeological Sites. Present Pasts 6(1). pp. 1-9.

Richardson, L. (2013) A Digital Public Archaeology? Papers from the Institute of Archaeology 23(1). pp. 1-12.

Tholen, J. (2019) Hypnospace Outlaw. Manchester: No More Robots.

Vijgen, R. (2012) The Deleted City: A Digital Archaeology. Parsons Journal for Information Mapping.

Second-hand Stories: An Archaeology of Thrift Shops

One of my biggest guilty pleasures is watching YouTube videos  – especially when I should be doing something else, like writing up my PhD dissertation (oops). Perhaps one of my favourite category of YouTube vlogs is the the “low-key thrift store video”, where the host of the channel takes the viewers to their local Goodwills and Salvation Army-type stores and see what kind of treasures can be found inside. And it makes sense why these videos resonate with me so much – like many other Millennials who find themselves perpetually in-debt and strapped for cash, I have probably bought a good 45% of my belongings second-hand through thrift stores (or charity shops, as they say in the UK). But the other reason is that thrift stores spark so much archaeological intrigue in me! Thrift stores are basically museums of artefacts from across various periods of time, a place in which “the old” can be retrofitted into “the new”.

Screenshot_2019-05-22 LGR - Thrifts [Ep 39] The Junk Shop - YouTube
Like many archaeological sites, thrift stores also have a plethora of old ceramic artefacts! (Screenshot taken from “LGR Thrifts Episode 39: The Junk Shop” Credit: Clint Basinger 2018)
Oddly enough, however, I did not find a huge amount of literature on the archaeology of thrift stores when doing my research for this post. There’s plenty of academic papers available analysing the economies of thrift stores and the shifts in demographics of thrift store customers, of course…but very few anthropological/archaeological perspectives. And, to be fair, I hadn’t though about it either until I watched the most recent episode of the Lazy Game Review‘s YouTube series, LGR Thrifts. On Episode 42, LGR host Clint Basinger makes a comment about the influx of goods being donated to thrift stores in January 2019, speculating that this was part of the “Marie Kondo” affect, where folks were getting rid of most of their material goods after watching the Netflix series (I’ve also written about a Marie Kondo-approach to archaeology here!). It made me think about the life stories of thrift store goods – where did they originate from? How were they utilised in past lives, and how are they seen/utilised today? Why were they given to a thrift store in the first place? Will they ever get reused again? With so many questions, I’m quite surprised this isn’t a larger field of interest for archaeologists.

Screenshot_2019-05-22 LGR - Thrifts [Ep 27] Das Trash - YouTube
A collection of thrift store electronics from a variety of different time periods (Screenshot taken from “LGR Thrifts Episode 27: Das Trash” Credit: Clint Basinger 2016)
So, what would the “archaeology of thrift stores” entail? What is it about this concept that intrigues me? Most of the literature that I could find about thrift stores from an archaeological perspective focused on the idea of the “hipster material culture”; perhaps the word “hipster” is a bit outdated now, but the association is related to the release of Macklemore’s 2012 hit, Thrift Shop, which seemed to help popularise the notion that much of the hipster’s material culture is gathered through thrift stores. As Dawid Kobialka writes shortly after the debut of the music video:

“By the same token, thrift shops are, as it were, cultural heritage sites in which are staged and saved artefacts from the past, usually from the ’80s and ’90s. They will soon certainly become of interest for archaeologists too. They are places in which the past meets the present. They are about inclusive heritage where most of us can afford to buy something from the past.”

Dawid Kobialka (2013)

Kobialka’s further emphasises the two contrasting aspects of thrift stores as archaeological sites: on one hand, they represent an accumulation or large-scale deposit of artefacts. On the other hand, they also represent a new type of material culture based on reusing older artefacts. And it is this dichotomy of sorts that I’m most interested in! I’ve written before about my fascination with archaeological recycling and reusing culture – where materials from the past are ultimately reused by later peoples, creating a more complex life story of the objects in question. Thrift stores are a sort of crossroads where artefacts await their own recycling or reusing – in many ways, the thrift store can also be seen as a liminal space where objects exist in a state between “artefact” and “still-in-use”.

Screenshot_2019-05-22 LGR - Thrifts [Ep 31] Wintry Wins - YouTube
You never know what you may find in a thrift store…(Screenshot taken from “LGR Thrifts Episode 31: Wintry Wins!” Credit: Clint Basinger 2017)
Of course, there’s certainly a lot of issues that one would face if attempting to “excavate” a thrift store – for example, how would we tackle this “site” systematically? But I also believe that there is a wealth of questions one could ask about these “assemblages” that are accumulated at these sites, some of which perhaps may have larger outcomes on the ways in which we view archaeological assemblages and artefacts in general.

Besides, I love a good excuse to find some more second-hand books and vinyl records…maybe look forward to another post in the future detailing my own excavation of a thrift store!

References

Basinger, C. (2019) LGR Thrifts: Episode 42. YouTube Video, retrieved through Patreon: https://www.patreon.com/LazyGameReviews/posts.

Kobialka, D. (2013) Popping Tags: Thrift Shopping with Macklemore. PopAnth. Retrieved from https://popanth.com/article/thrift-shopping-with-macklemore.

Bones That Look Like Other Bones: Rodent Bones VS Bird Bones

Note: As you can see, I’m no longer on hiatus! But there will be some changes to my blogging moving forward…as much as I love writing, I need to put my PhD studies first. This means that blog posts will not be weekly, but will come out a bit more inconsistently – basically whenever I have a bit of free time to blog! 

Hopefully you’ll still tune in for some weird, archaeological ramblings, even if they’re only every once in a while. Thanks to everyone who has stuck around this long!

Today’s comparative mini-post comes from a question I received from Trisha J. (thanks Trisha!),  who asked for a bit of a comparison between rodent and bird bones. Now, while I have written about both rodents and birds before, I’ve never actually compared the two in one of these posts – which is a bit of a surprise, as I totally get the confusion between them! They can look pretty similar,

IMG_E5452
Herring gull skull (left) and brown rat skull (right)

Before we start, let me first preface this by saying we’ll be looking specifically at small bird bones – obviously, as you can see in the photo below, birds come in a wide variety of shapes and sizes! So we will be working under the impression that it’s easier to confusion small bird bones with rodent bones…unless you’re working with Rodents of Unusual Size, I guess?

IMG_E5445
Herring gull humerus (left) and corvid humerus (right)

Unfortunately there isn’t an easy tip for differentiating between bird and rodent bones quickly – although bird bones are known for being particularly light in weight to allow for flight, rodent bones have a similar weight due to size. Thankfully, bone shapes are pretty distinct between the two. See some of the example photos below to see how each differ!

IMG_E5446
Corvid humerus (left) and brown rat humerus (right)
IMG_E5450
Corvid femur (left) and brown rat femur (right)
IMG_E5451
Corvid ulna (left) and brown rat ulna (right)

If you’re dealing with bone fragments that are similar in size to either a small bird or rodent, I would highly suggest using some form of reference (photo or physical) to base your identification off of. They can certainly be quite tricky! You can also use small variations, such as the presence of “nubs” on bird ulnae, to help differentiation. Also remember that birds have bones that are not present in rodents (tibio-tarsus, furncula, etc.), so memorising their general shape will be helpful.

With skulls, if you have complete specimens, it’ll be pretty easy – the bird will usually have a beak attached!

IMG_E5447
Corvid skull (left) and brown rat skull (right)

Of course, life isn’t fair and you will often have a skull fragment on your hands. In that case, remember that bird skulls, in particular the cranial vaults, have very rounded and bulbous skulls (see below).

IMG_E5448
Jackdaw (bird) skull fragment

And if you’re unlucky enough to have vertebrae and ribs on your hands…well, good luck! Well, maybe at least with the ribs…vertebrae can be very tricky, especially when they’re very small. However, bird vertebrae tend to have a “body” (the thickest part of the vertebra) that curves inward and are a bit more narrow in shape.

IMG_E5449
Corvid vertebra (left) and brown rat vertebra (right)

Have a question about zooarchaeology? Or an idea for a future blog post? Remember you can contact me through the blog by heading to my Contact page.

References

Cohen, A. and Serjeantson, D. (1996) A Manual for the Identification of  Bird Bones from Archaeological Sites. Archetype Publications Ltd.

Prehn, N. et al. (2018) Beginner’s Guide to Identifying British Mammal Bones. Natural History Museum. http://www.nhm.ac.uk/content/dam/nhmwww/take-part/identify-nature/british-mammal-bones-ID-guide.pdf

 

OM NOM NOM (Part Two) or Did I REALLY Use That Same Old Bad Joke To Introduce A Post on Butchery

Note: Today’s blog post will be the last one for a bit – due to my workload piling up for my PhD, I’ve decided to take a month long hiatus from blogging. Hopefully, having the entirety of February to catch up on my lab-work (and also celebrate my birthday on my downtime because I’m a February baby! Please send all birthday coffees here thank you) will get me ahead of schedule and I can get back to weekly blog posts come March. Thanks again for all of your support and hopefully I’ll see some of you when I get back – until then, remember you can also follow me on Twitter where I’m sure I’ll occasionally pop in to complain about animal bones!

Okay…I know I said that I wouldn’t use that extremely bad, extremely old joke to introduce a blog post…but this one is basically a companion piece to the previous OM NOM NOM post on gnawing, so it doesn’t count…I think.

Well, I promise I won’t use it again after this, okay? Okay.

Anyway, let’s talk about butchery.

07a74d2f-62fb-4f33-9cab-6916b07a8f7c
Various animal bones that show evidence of butchery.

“Butchery” is basically what zooarchaeologists call any physical characteristics that may indicate that the bone has been modified by humans. There can be many reasons why bones will be modified, but most commonly its for consumption. Here’s a brief overview of three common butchery marks that can be found on faunal bone in the archaeological record:

Cuts

Cut marks look like thin striations in the surface of the bone. They are mostly associated with activities like skinning/de-fleshing. Based on other characteristics, zooarchaeologists can determine whether a cut mark was made by a stone blade or a metal blade. Stone blades create shallow v-shaped marks with parallel striations (Potts and Shipman 1981), while metal blades will made deeper, slightly angled v-shaped marks (Greenfield 1999).

fwjj14a 1003-97 f
Cut marks on the surface of bone (Photo Credit: B. Pobiner)

Chops

Slightly different from cut marks are chop marks – these are marks that were made by blades that hit the bone at a perpendicular angle, causing a V-shape that’s much broader than a cut mark (Potts and Shipman 1981).

chopmark,white
A chop mark found on the shaft (Photo Credit: CG Turner 1999)

Marrow Cracking

One very specific form of butchery that’s pretty easy to identify is marrow cracking or marrow extraction. Marrow is a valuable product that can be extracted from various bones simply by breaking into the shaft. We can recognise bones that have been cracked or butchered for marrow by the fractures and splintered fragments left behind (Outram 2001). Depending on the tool used to break the bone, “percussion notches” can also be found along the fractures.

bones6
Various animal bones that have been broken for marrow extraction (Photo Credit: Uamh An Ard Achadh/High Pasture Cave 2005)

Obviously there’s much more when it comes to butchery marks, but these three are arguably some of the common forms of butchery that you run into as a zooarchaeologist. To be honest, there’s something really wonderful about finding bits of butchery when you’re excavating – running your fingers along the striations in the bone, it’s amazing to think that hundreds, thousands of years ago, someone created these marks…probably with a stomach as hungry as mine, too.

I’m gonna be honest, I get so hungry when I work with animal bones sometimes…is that weird? It’s weird, right. Hm.

References

Greenfield, H.J. (1999) The Origins of Metallurgy: Distinguishing Stone from Metal Cut-marks on Bones from Archaeological Sites. Journal of Archaeological Science. pp. 797-808.

Outram, A.K. (2001) A New Approach to Identifying Bone Marrow and Grease Exploitation: Why the “Indetereminate” Fragments Should Not Be Ignored. Journal of Archaeological Science. pp. 401-410.

Potts, R. and Shipman, P. (1981) Cutmarks Made by Stone Tools on Bones from Olduvai Gorge, Tanzania. Nature pp. 577-580.

 

Does this Artefact “Spark Joy”? Marie Kondo as an Archaeological Framework

First, a confession: a few years ago, I did read Marie Kondo’s book and attempted to use the KonMari method to wrangle my large collection of “stuff” that I had managed to cultivate after only a year of living in the UK. Turns out, I am secretly a hoarder and everything sparks joy, so it didn’t really work for me.

With Marie Kondo’s new television show out and causing lots of discourse, it got me thinking about…what else? Archaeology! For those who don’t know, Marie Kondo’s method of decluttering and tidying (also referred to as the KonMari method) is based off of the idea that you should keep items that “spark joy”; by employing this particular mindset, clients are able to minimise their belongings to smaller collections that are more consistent with what they visualise as part of their everyday lives (Kondo 2014).

A drawer of shirts neatly folded according to the KonMari method.
A drawer full of shirts that have been neatly folded according to the KonMari method (Image Credit: Netflix)

But what about archaeological objects? Do we ever think about if they once “sparked joy”?

One thing that always bugged me about archaeology, particularly as an undergraduate student just learning the basics, was how much emphasis was placed on utilisation within interpretation – the main questions are usually “how was this used?” or “how did this make survival easier?” What about, “how did people in the past see this object?” or “did they like this object? Like, a lot?”

Of course, that’s not to say that archaeologists haven’t been discussing this very topic. Or, at the very least, they have been discussing around it. For example, as we move towards post-processualism in archaeology, we find that discussions of material culture turn towards examining the symbolic aspects that need to be interpreted from the artefacts, rather than observed (Hodder 1989).

However, could we possibly develop a Marie Kondo Framework in archaeological interpretation? Kondo’s methodology is based heavily on philosophical and aesthetic theories – is there any way we can carry this over into archaeology? Arguably, there must have been some artefacts that were deemed important and valuable not because it was a tool or  made of rare material; instead, these were valuable due to sentimentality, or aesthetics, or hell, maybe they were just a bunch of lucky stones for all I know.

Well, it’s complicated – particularly because philosophy gets involved. In a lot of ways, this question is similar to asking what “worth” means in an object. Is it about the materials used to make it? Or the personal worth, which can be dictated by emotions and experiential context? Is there even a solid definition of “impersonal worth” that can be used as a basis, reflecting the universal concept of what the value of an object is (Matthes 2015)? Yeah, my brain hurts too.

There is also the issue of ethics, in that questions of the personal in archaeology can easily lead to bias. Perhaps to you, this statue may look like it has symbolic significance. Maybe it was a deity that looked over the residents of this house, or perhaps a good luck charm that kept bad omens away? It’s easy to assign grand visions of high spiritual value and sentimentality to an artefact…that could easily just have been something an ancient person’s child made and was kept around like a drawing on a fridge. Ultimately that’s the big issue with artefacts and interpretation – as you delve deeper into the more philosophical and abstract, you end up with countless other questions regarding the “essence” of an artefact that undoubtedly cannot be answered (Shanks 1998).

However, I’d argue there are some approaches that can come close to getting a better idea of what the personal value of an artefact was. There are small indicators, of course – for example, you could argue artefacts that are worn and mended made reflect excessive amount of use and the desire to keep said artefact even after breaking. There are also some methodological approaches to examining possible concepts of value, such as utilising ethnographic studies and extrapolating results from this (Tehrani and Riede 2008).

We will never truly understand how people in the past felt about certain things, particularly prior to written record. But we occasionally get hints here and there, and that’s exciting! I think perhaps a Marie Kondo Framework is less about discovering what people in the past found joy in, and about remembering that people in the past did feel joy. And many other things! And although we may not be able to calculate that using lab analysis or statistics, we also shouldn’t lose sight of the fact that the people whose lives we are recovering through excavation are still people.

References

Hodder, I. (1989) The Meanings of Things: Material Culture and Symbolic Expression. HarperCollins Academic.

Kondo, Marie. (2014) The Life-Changing Magic of Tidying Up: A Simple, Effective Way to Banish Clutter Forever. Vermilion.

Matthes, E.H. (2015) Impersonal Value, Universal Value, and the Scope of Cultural Heritage. Ethics 125(4). pp. 999-1027.

Shanks, M. (1998) The Life of an Artifact in an Interpretive Archaeology. Fennoscandia archaeologica XV. pp. 15-30.

Tehrani, J. and Riede, F. (2008) Towards an Archaeology of Pedagogy: Learning, Teaching, and the Generation of Material Culture Traditions. World Archaeology 40(3). pp. 316-331.

Anarchy in the UK…Archaeological Sector? A Brief Introduction into an Alternative Approach to Archaeology

One of my goals for 2019 is to try and make my work even more accessible – including conference and journal papers! I know that those can be hard to read due to jargon and the general sleep-inducing nature of the academic writing style, so I’ll be writing accompanying blog posts that are more accessible (and hopefully more fun!) to read with just about the same information. And if you’re a nerd, I’ll also add a link to the original paper too. Today’s blog post comes from a paper I presented at the 2018 Theoretical Archaeology Group Conference – you can find the full text here.

If you think about the word “anarchist”, you probably have a very specific image that comes to mind – some sort of “punk” masked up and dressed all in black, probably breaking windows or setting fires. And while that may be accurate praxis for some who wave the black flag (and also completely valid!), I’d argue that is doesn’t necessarily do the actual concept of “anarchism” justice…although, to be honest, I do love to wear black clothes

So then…what is anarchism? And how can it relate to archaeology?

tag2018(3)
A slide from my original TAG 2018 presentation on Anarchism and Archaeology showing various images of what most people consider to be “anarchist”.

To use Alex Comfort’s definition (1996), anarchism is “the political philosophy which advocates the maximum individual responsibility and reduction of concentrated power” – anarchy rejects centralised power and hierarchies, and instead opts for returning agency to the people without needing an authority, such as a government body. Anarchy places the emphasis on communal efforts, such as group consensus (Barclay 1996).

So, how does this work with archaeology? Why would you mix anarchy and archaeology together? For starters – this isn’t a new concept! There have been many instances of “anarchist archaeology” discussions, from special journal issues (Bork and Sanger 2017) to dedicated conference sessions (see the Society for American Archaeology 2015 conference). There have also been a few instances of anarchist praxis put into archaeological practice: for example, there is the Ludlow Collective (2001) that worked as a non-hierarchical excavation team, as well as the formation of a specifically anarchist collective known as the Black Trowel Collective (2016).

To me, an Anarchist Archaeology is all about removing the power structures (and whatever helps to create and maintain these structures) from archaeology as a discipline, both in theory and practice. We often find that the voices and perspectives of white/western, cis-heteronormative male archaeologists are overrepresented. Adapting an anarchist praxis allows us to push back against the active marginalisation and disenfranchisement of others within our discipline. This opens up the discipline to others, whose perspectives were often considered “non-archaeology” and therefore non-acceptable for consideration by the “experts” (i.e. – archaeologists) In Gazin-Schwartz and Holtorf’s edited volume on archaeology and folklore, this sentiment is echoed by a few authors, including Collis (1999, pp. 126-132) and Symonds (1999, pp. 103-125).

And hey, maybe logistically we’ll never truly reach this level of “equitable archaeology” – after all, this is a long, hard work that requires tearing down some of the so-called “fundamental structures” of the discipline that have always prioritised the privileged voice over the marginalised. But adapting an anarchist praxis isn’t about achieving a state of so-called “perfection”; rather, it’s a process of constantly critiquing our theories and assumptions, always looking for ways to make our field more inclusive and to make ourselves less reliant on the problematic frameworks that were once seen as fundamental.

It’s a destructive process for progress…but hey, isn’t that just the very nature of archaeology itself?

screenshot_2019-01-08 (pdf) black flags and black trowels embracing anarchy in interpretation and practice
Enjoy this poorly Photoshopped emblem of Anarchist Archaeology!

References

Barclay, H. (1996) People Without Government: An Anthropology of Anarchy. Kahn and Averill Publishers.

Black Trowel Collective (2016) Foundations of an Anarchist Archaeology: a Community Manifesto. Savage Minds. Retrieved from https://savageminds.org/2016/10/31/foundations-of-an-anarchist-archaeology-a-community-manifesto/.

Bork, L. and Sanger, M.C. (2017) Anarchy and Archaeology. The SAA Archaeological Record. 17(1).

Collis, J. (1999) Of ‘The Green Man’ and ‘Little Green Men’. In Gazin-Schawrtz, A. and Holtorf, C.J. (editors) Archaeology and Folklore. Routledge. pp. 126-132.

Comfort, A. (1996) Preface. In Barclay, H. People Without Government: An Anthropology of Anarchy. Kahn and Averill Publishers.

Ludlow Collective (2001) Archaeology of the Colorado Coal Field War, 1913-1914. Archaeologies of the Contemporary Past. Routledge. pp. 94-107.

Symonds, J. (1999) Songs Remembered in Exile? Integrating Unsung Archives of Highland Life. In Gazin-Schawrtz, A. and Holtorf, C.J. (editors) Archaeology and Folklore. Routledge. pp. 103-125.

“Start at the Beginning, and When You Get to the End, Stop” – The Archaeology of Time

At the time of writing this blog post, we are only three days into 2019. I’ll be honest – I’ve experienced 25 years on this planet and I still make New Year’s resolutions. The usual ones, of course: exercise more, consume less sugar, etc. And, of course, these resolutions usually make it until mid-February before I completely ditch them and continue to eat chocolate bars every day without touching my running shoes. I know New Year’s resolutions are silly gimmicks, marketed by gyms and health apps to make lots of money come January 1st. But I have always liked to utilise the New Year as a time for restarting my daily routines, renewing goals – I mean, I have an entire year ahead of me with so many possibilities, right?

So in honour of the New Year, let’s look at how we measure time in archaeology.

layers
An diagram of “typical” archaeological stratigraphy (Image Credit: Crossrail Ltd.)

There are many ways that archaeologists create chronologies, and we often combine several methods to get a better idea of what a site’s timeline was like. Possibly the easiest way to “see” time across a site’s archaeological record is to look at the cross-section of a trench during excavation. The stratigraphy of an archaeological site can usually be seen as a series of “layers”, almost like a cake…if the cake was made out of various soils, organic material, and artefacts. These layers provide us with a general ideal of the order in which materials were deposited – this includes both natural and anthropogenic materials. It may be easier to think of archaeological stratigraphy as a sort of “visual starting point” for further developing a chronology for the site (Harris 1989). In an ideal world, we could simply look at the layer on the bottom to determine the “beginning” of the site’s history…but of course, things are never that simple.

During post-excavation, there are numerous methods available to an archaeologist for further dating. Having a typology (read more on typologies here) of a certain artefact, such as pottery, can help an archaeologist get a general idea of what time period they are currently dealing with. Within archaeological science, there are a variety of lab-based methods for dating: radiocarbon, potassium-argon, uranium, etc.

Of course, these methodologies aren’t perfect, nor are they definite. In fact, archaeologists differentiate between absolute and relative chronologies. Absolute chronologies provide us with approximate dates, often from lab-based methods such as radiocarbon dating. On the other hand, relative chronologies (for example, using a typology to determine an approximate period of creation and use) can be used to determine general time periods using the relationship between a previously occupied site (and its material remains) and an overall culture (Fagan and Durrani 2016).

Additionally, there are many external factors that can affect the recovered context of a site, thereby complicating the timeline – for example, burrowing creatures may cause some artefacts to fall into the contexts of others. There have also been many cases of re-using older artefacts and spaces, which can complicate the timeline further (you can read more on recycling and re-using the past here).

Overall, however, archaeology has been a useful tool for conceptualising the beginnings of things – while we cannot establish with certainty the absolute start of agriculture or domestication, for example, we have been able to develop an approximation of how early humans were practising such concepts.

And let’s be real – time itself is a fascinating concept. While we have this sort of “standardised” method of calculating and measuring time today, we cannot truly account for past perspectives on time. Of course, we can find material evidence that may illustrate the physical act of “keeping time” in the past, but how did people in the past really experience time? Think about how quickly an hour can go by today, just by watching random videos on YouTube or Facebook on your smartphone. Remember how much longer an hour felt when we didn’t always have access to the Internet at all times, prior to smartphones and other such devices? What about someone in the past who has a completely different mindset to us – how did they experience an hour?

…honestly, I could probably prattle on for hours and hours about this (and how would you experience that??).

Anyway, hope you all had an easy transfer from 2018 to 2019 this past New Year. Here’s to another year of writing incoherent, rambling posts that you hopefully find entertaining at the very least. And thank you all for supporting and reading my work last year, too – hope to see you all back again at the end of 2019!

References

Fagan, B.M. and Durrani, N. (2016) In the Beginning: an Introduction to Archaeology. Routledge.

Harris, E.C. (1989) Principles of Archaeological Stratigraphy. Academic Press.

Studies in Skyrim: Vampirism Yesterday and Today

Skyrim_20180709225100
When your Skyrim character becomes a vampire, their skin becomes deathly pale and their eyes turn an otherworldly orange.

In the Elder Scrolls video game series, there are many fantastical creatures and monsters inhabiting the world, both friendly and hostile to the player character. One of these monsters (or perhaps that’s a bit too judgemental?) is the vampire, whose curse (or blessing?) is passed to others through a disease called “sanguinare vampiris”, also known as “porphyric hemophilia” in earlier games. The player character can become infected with this disease and become a “creature of the night”, obtaining all the advantages and disadvantages of vampirism.

Vampire lore was elaborated on extensively in Skyrim, specifically through the downloadable content Dawnguard, which places the player character in the middle of a conflict between vampires and vampire hunters. In this DLC, it is explained that there are many individual clans of vampires across the world, with the most powerful vampires known as “pure-bloods”. A pure-blooded vampire will have been granted their powers from the Daedric Prince (basically one of the Elder Scrolls deities) Molag Bal directly. The DLC also introduced the “Vampire Lord” form – this is considered the ultimate form of vampirism and is usually a power that only pure-blooded vampires have.

Skyrim_20180709170801
The Dawnguard DLC reveals that one can become a “Vampire Lord”, which completely transforms the body into a powerful creature of the night.

The idea of the “vampire” is a relatively old one, of course. In Europe, it seems that vampirism became a topic of interest during the 18th century, with the word “vampire” officially entered into the Oxford English Dictionary in 1734. Many early stories of vampires appear to have originated from German and Slavic folklore, although there are many instances of vampire-like creatures in stories around the world (Barber 1988).

Literature and film eventually created what we may consider today to be the “archetypal vampire” – Polidori’s The Vampyre, Sheridan Le Fanu’s Carmilla, and Bram Stoker’s Dracula provided the textual background for the modern day vampire, while F.W. Murnau’s Nosferatu and Tod Browning’s Dracula ultimately solidified the visual characteristics associated with the monster that are still used to this day. However, we still occasionally get new “twists” on the old formula in popular culture – from “sexy, brooding vampires” (see Anne Rice’s The Vampire Chronicles series or Stephanie Meyer’s Twilight series) to more hilarious takes on vampire culture (see Jermaine Clement and Taika Watiti’s mockumentary What We Do in the Shadows).

vampire_brick
A digital recreation of how some “vampire burials” would place a stone or brick into the mouth of the dead (Image Credit: Matteo Borrini)

But what about vampires in archaeology? We already looked at lycanthropes in the archaeological record – can we find vampires as well?

Well…kinda.

When it comes to “deviant” burials, or burials that differ from normative burial practices, it’s easy to draw negative assumptions of the deceased, particularly when combined with “flights of fancy” of local folklore. Among these deviant burials, many have been interpreted as possible “anti-vampire burials”; this was a term first used in 1971 off-handedly by Helena Zol-Adamikowa and eventually popularised throughout Slavic archaeological literature to refer to most burials that defied funerary norms (Hodgson 2013).

Some of the various evidence used to support these “anti-vampire burials” include protective burial goods (like sickles), stones left atop of bodies, stakes or knives stabbed through the chest, decapitations, and, perhaps one of the more prolific examples, stones or bricks placed within the mouth of the deceased (Barrowclough 2014).

While there are undoubtedly examples of how pervasive the idea of vampires or, more generally, the undead were throughout folklore in “deviant” burials, there should also be a bit of caution in generalising all non-normative burials in this way, of course! There has been plenty of debate even regarding the evidence mentioned above. But perhaps the most solid thing to come out of all of this archaeological research is how such abstract concepts can ultimately be reflected in the material culture that remains.

Oh, and that apparently if you run into a vampire, you should definitely stuff a brick in their mouth.

References

Barber, P. (1988) Vampires, Burial, and Death: Folklore and Reality. Yale University Press.

Barrowclough, D. (2014) Time to Slay Vampire Burials? The Archaeological and Historical Evidence for Vampires

Bethesda Game Studios. (2011) The Elder Scrolls V: Skyrim.

Hodgson, J.E. (2013) ‘Deviant’ Burials in Archaeology. Anthropology Publications. 58. pp. 1-24.

“I Love Dying and Being Dead” – Late Capitalism and Modern Perceptions of Death

Lately, archaeologists have been a bit concerned about memes. No, not because they’re trying to perfect their comedic skills – rather, there’s been a relatively recent rash of popular memes that were derived from several big archaeological finds. For example, a nearly complete human skeleton was recovered in Pompeii, originally interpreted to have been crushed to death while fleeing the eruption of Mt. Vesuvius in 79 CE. The image used to publicise this excavation – a skeleton whose head has been obfuscated by a stone slab – ended up being used by many as a meme on social media like Twitter and Facebook. This led to a further discussion by archaeologists across the Internet on respecting human remains and whether or not it was ethical to make memes out of recovered bodies, regardless of the age and unknown identity (Finn 2018).

662
A Tweet from Patrick Gill (@Pizza_Suplex) commenting on the skeleton recovery that says, “Me to a panicked group of archaeologists moments after I drop a big ass rock on a perfectly preserved Pompeii skeleton: Chill. Let me talk to the press. I’ve got this.”

Although the main concern with this “meme-ification” of the dead is the ethics at play (for more on the ethics of human remains on display, see my blog post on selfies with human remains in the recent Tomb Raider game), I’m more interested in why memes utilising the dead – or associated with death and dying – are so popular these days.

Let’s talk about late capitalism and how it shapes the average young person’s everyday life, shall we?

An image of a tombstone that says “This Space for Rent” – the caption added above it says, “Capitalism even ruins the sweet release of death smh”

Millennials have had the utmost misfortune to reach young adulthood (the “pivotal years”, as many call this time period) during late capitalism. This means that, as a generational group, they are significantly poorer than previous generations (O’Connor 2018), with a growing number unable to even save money (Elkins 2018) from a severe lack of fair wages. This is the generational group that is leaving higher education with high amounts of debt, only to find a feeble job market that demands long hours for little pay. It’s a pretty bleak future that young people seem to have inherited, so it’s honestly hard to blame them for developing such a morbid sense of humour that utilises iconography and imagery associated with death to express such futility in a way that’s become palatable for everyone else.

DpPQkulUUAAgi4v.jpg large
A meme from Da Share Zone (@dasharezOne), a popular social media presence that makes images using stock photos of skeletons. This one depicts a (fake) human skeleton wearing a fur coat with a flower crown . The text around it says, “Looking Good, Feeling Bad”. Relatable!

What interests me the most as an archaeologist is how this affects our perception of death and dying in modern times. Morbid memes may be contributing to a sort of desensitisation of dying, to the point where it has become no longer taboo or fearful to speak of the dead – in fact, people actively make fun of the dead and the concept of dying. I would argue that this could be seen as the opposite effect that the Positive Death Movement is having, which strives to cultivate a more positive and respectful attitude towards death. I think, as archaeologists, we definitely need to push back against the meme-ification of the dead as violation of ethics – but I also think we should consider why this has become a trend, how the socio-political characteristics of the world at large can cause these things to become popular, and how we can take this approach and apply it to our interpretations of the past.

References

Elkins, K. (2018) A Growing Percentage of Millennials Have Absolutely Nothing Saved. CBNBC. Retrieved from https://www.cnbc.com/2018/02/09/a-growing-percentage-of-millennials-have-absolutely-nothing-saved.html

Finn, E. (2018) Pompeii Should Teach Us to Celebrate People’s Lives, Not Mock Their Death. The Conversation. Retrieved from http://theconversation.com/pompeii-should-teach-us-to-celebrate-peoples-lives-not-mock-their-death-97632

O’Connor, S. (2018) Millennials Poorer than Previous Generations, Data Show. Financial Times. Retrieved from https://www.ft.com/content/81343d9e-187b-11e8-9e9c-25c814761640